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Umbral Anima

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Devlog

  • November Progress
    November 29, 2020 by Briarthorn
    I finished texturing the two new enemies this month, as well as finished most of the level geometry, and modeled some clutter objects to populate the previously barren world. I've also started prototy... Continue reading
  • October Progress Update
    October 26, 2020 by Briarthorn
    I've made significant progress in many of the mechanics, enemies, and level architecture so far. I've added all four of the planned enemies I've wanted for the first area of the game, and have modeled... Continue reading
  • Umbral Anima September Progress
    September 12, 2020 by Briarthorn
    I've been working on an action-rpg style game for a while now, incrementally adding features over time. So far I've managed to implement many of the draft design choices I've been thinking about, but... Continue reading
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