October Progress Update


I've made significant progress in many of the mechanics, enemies, and level architecture so far. I've added all four of the planned enemies I've wanted for the first area of the game, and have modeled a ton of template architecture for populating the level. As for the actual level design itself, I'm about halfway though what I want to add for the first area.


The basic combat system I've been planning essentially revolves around alternating between "Umbral" and "Astral" modes. In "Umbral" mode you regenerate health when damaging enemies, but stamina regens more slowly. In "Astral" mode you do more damage and stamina regens more quickly. I've also added a "charge buildup" which is affected by hitting enemies, but you lose charge when you take damage. At full charge you can perform a special attack or spell.


Hopefully in the next month I'll be able to finish off the first area of the game, and add some clutter to the world areas, because the rooms look pretty bare right now.

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