November Progress


I finished texturing the two new enemies this month, as well as finished most of the level geometry, and modeled some clutter objects to populate the previously barren world. I've also started prototyping the area boss; I have some rough attack animations down but it will still be a ways to go before it is interesting to fight, in my opinion. I was hoping to get a video, but for some reason OBS hates capturing the game window from the Unity editor, so that will have to wait.

Things left to do:

-Polish Vex's attack animations and combos

-Add better special effects for attacks

-Finish last part of level geometry

-Finalize and texture area boss

-Finish texturing some collectable items

-Add a main menu/options/pause, etc.

-Add sound effects

Get Umbral Anima

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