Umbral Anima September Progress


I've been working on an action-rpg style game for a while now, incrementally adding features over time. So far I've managed to implement many of the draft design choices I've been thinking about, but there is still a long ways to go. I hope to get the first area of the game finished by December. I have 2/3 (or 4?)  enemy designs finished, but the area boss might take some time.

So far it's very time consuming iterating between the design and implementation of various features.

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